AppHouseKitchen / AppHouseKitchen/AlDente-Battery_Care_and_Monitoring

Liquid Glass GPU Issue - I have a fix / a note

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Im not filling out the whole Bug report, lol.
But the Liquid Glass you are using, looks great but a bug as of now with it thats causing the major GPU impact on monitor, you can use a STATS, or live GPU monitor- You can then open the ardent menu bar thing to see the display, Turn off your Drop shadow that you are doing all over the window, The .dropshadow modifier that apple is doing or whatever your is using in the native Implimentation is causing the GPU Spike. I just fixed it in one of mine, but I love ardent so I wanted to pass on the tip at least till apple fixes it.

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You can close this issue, whenever you read it, but yea, it's a bug thats causing LiquidGlass to pre-render with the drop shadow all over. It's not actually that performance impacting. Lemme know if I can help, will happily do it free if you want <3

I want this to be Done Just Right, or AlDente - enjoy the pun.
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