AnidemDex / AnidemDex/Godot-DialogPlugin

Condense excess commands into the dialog node

オープン
#96 コメント 2 件 リアクション 0 件 担当者 0 名 GitHub で見る
command discussion enhancement
主要言語
GDScript
スター
215
フォーク
12
PR マージ指標
30日以内にマージされた PR はありません

説明

### Request

The comment, set variable, goto, and return commands all do not need to be their own separate commands and can be condensed into the dialog command.

The fact they're all separate means there's an insane amount of clutter on the timeline when there really doesn't need to be. The only thing I want to see on my timeline is the dialog I've written.

### Reference

Here's a crude MS Paint mockup of an idea for how to condense these nodes into one.
![image](https://github.com/AnidemDex/Godot-DialogPlugin/assets/72589301/040bab2b-74ce-4e66-b33f-249f6283cc94)

### Additional information

You can also make an argument to move the wait time into the nodes with a default time of 0 or something to indicate you don't need to wait by default before moving. Although, it's still nice to have this as a separate node, so if this is done, please let me use Wait as a separate option.

コントリビューションガイド

コントリビューションガイドを開く

評価

この issue はまだ評価されていません。

新しい issue をメールで受け取る

初心者向けの GitHub issue を短くまとめたダイジェスト。