AnidemDex / AnidemDex/Godot-DialogPlugin

Merge Character Join, Leave, Change Expression into a single "Character" event

Abierto
#75 0 comentarios 1 reacción 0 asignados Ver en GitHub
enhancement
Lenguaje dominante
GDScript
Estrellas
215
Forks
12
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

### Describe the project you are working on

Game with Ace Attorney-type of animated characters with a lot of movement

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

Currently, Join/Leave/Change Expression events are not handled the best, because out of all of them only the Join event has the incredibly useful preview option.

Instead, all 3 events could be merged into 1 "Character" event, and the "Leave" behavior could be replicated when you set the expression to "None".

This also would allow easier implementation of transition animations, and for "Leave" transitions it could simply play the transition animation in reverse.

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