AnidemDex / AnidemDex/Godot-DialogPlugin

Merge Character Join, Leave, Change Expression into a single "Character" event

Open
#75 0 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
GDScript
Stars
215
Forks
12
PR merge metrics
No merged PRs in 30d

Description

### Describe the project you are working on

Game with Ace Attorney-type of animated characters with a lot of movement

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

Currently, Join/Leave/Change Expression events are not handled the best, because out of all of them only the Join event has the incredibly useful preview option.

Instead, all 3 events could be merged into 1 "Character" event, and the "Leave" behavior could be replicated when you set the expression to "None".

This also would allow easier implementation of transition animations, and for "Leave" transitions it could simply play the transition animation in reverse.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.