AndrewRayCode / AndrewRayCode/ShaderFrog-Runtime

Instructions for (manual) import into three.js

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Description

Feature request:
I love that the shader is three.js ready, but I'm not making a node.js app, and the runtime's VanillaJS build doesn't work (see #20). I would love to see instructions/a guide to implementing a custom shader created using ShaderFrog.

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