AllenNeuralDynamics / AllenNeuralDynamics/Aind.Behavior.VrForaging
Consider a way to define logic to override position closed-loop
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- C#
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Description
This would work by overriding how the treadmill->vr position is implemented. It would be nice to expose the following features:
- Ability to define an active gain per site
- Ability to define a passive velocity per site
Final velocity would thus be given by:
`final_velocity = treadmill_velocity x passive_gain + active_gain`
One would need to decide how these transformations interact with downstream logic such as stopping logic.
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