AllenCell / AllenCell/vole-core
Pick buffer is noisy when orthogonal to volume Z axis
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Beschreibung
## Description
Noticeable when the view axis is orthogonal to the Z-axis. The contour shader directly samples from the pick buffer, so the noise is coming from the pick buffer itself.
## Expected Behavior
- The outline should be smooth.
## Reproduction
In `public/index.ts`, add the following lines after `loadTestData()` is called on L1512:
```
view3D.setCameraState({
position: [-0.612766, -0.1718693, 0],
target: [-0.013957, -0.0330511, 0],
});
setTimeout(() => {
view3D.setSelectedID(myState.volume, myState.colorizeChannel, 103);
}, 1000);
setTimeout(() => {
view3D.setSelectedID(myState.volume, myState.colorizeChannel, 103);
}, 1500);
```
## Environment
Windows 11, Chrome
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