Allow customising ray step size in render window
- Dominant language
- C++
- Stars
- 62
- Forks
- 9
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 1
Description
## Use Case
When I'm rendering a sample, I'll often set the primary and secondary step size to ~10 to make sure performance is good enough when I'm tweaking options in the main window. Then when I go to render, I switch the step size to 1 to get a better final rendering. But this requries setting the step size, then going to the render window, then resetting it to 10 when the render is done.
## Solution
Instead, it would be nice to customize the step size in the render window and have it not affect the step size in the main window.
## Alternatives
I can't think of any other alternatives, although I could understand not implementing this to keep the rendering window simple.
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