ActuatorDigital / ActuatorDigital/Sketch
Ensure SketchDependsOn attribute works with ScriptableObjects
- 主要語言
- C#
- 星號
- 2
- 分支
- 0
- PR 合併指標
- 30 天內沒有已合併 PR
描述
## Describe the task
`SketchDependsOn` attribute for working with Flume DI does not work with ScriptableObject versions of sketches.
First pass assumption is that an `Awake()` process needs to be called on the SO in the same manner as `Start()` and `Update()` since `Awake()` is required for the DI and SOs do not do this themselves unlike MonoBehaviours.
## Area
Usage
## Completed When
- [ ] ScriptableObject based sketches can use the `SketchDependsOn` attribute
貢獻指南
這個儲存庫沒有索引到貢獻指南
研究方向
Start by locating the SketchDependsOn implementation and the lifecycle handling for ScriptableObject sketches, then compare it with the existing MonoBehaviour Start() and Update() paths. Check how Awake() is required for Flume DI and verify the completed behavior by confirming that a ScriptableObject-based sketch can use SketchDependsOn successfully.
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- csharp, unity
- 領域
- game-dev
- Issue 類型
- 缺陷
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 活躍度
- 停滯
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100