ActuatorDigital / ActuatorDigital/Sketch

Ensure SketchDependsOn attribute works with ScriptableObjects

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enhancement
主要語言
C#
星號
2
分支
0
PR 合併指標
30 天內沒有已合併 PR

描述

## Describe the task

`SketchDependsOn` attribute for working with Flume DI does not work with ScriptableObject versions of sketches.

First pass assumption is that an `Awake()` process needs to be called on the SO in the same manner as `Start()` and `Update()` since `Awake()` is required for the DI and SOs do not do this themselves unlike MonoBehaviours.

## Area

Usage

## Completed When

- [ ] ScriptableObject based sketches can use the `SketchDependsOn` attribute

貢獻指南

這個儲存庫沒有索引到貢獻指南

研究方向

Start by locating the SketchDependsOn implementation and the lifecycle handling for ScriptableObject sketches, then compare it with the existing MonoBehaviour Start() and Update() paths. Check how Awake() is required for Flume DI and verify the completed behavior by confirming that a ScriptableObject-based sketch can use SketchDependsOn successfully.

由索引模型根據 Issue 內容生成。

評估

技術堆疊
csharp, unity
領域
game-dev
Issue 類型
缺陷
難度
4/5
預估耗時
3-5 天
活躍度
停滯
描述清晰度
基本清楚
新手友好度
35/100

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