ActuatorDigital / ActuatorDigital/Sketch
Classes to ease creation of UI sketches
- 主要語言
- C#
- 星號
- 2
- 分支
- 0
- PR 合併指標
- 30 天內沒有已合併 PR
描述
When creating a UI sketch, we often have a prefab we want to attach to a canvas for inspection, this requires most projects to the hand craft a mechanism for creating the canvas in code. This is not overly burdensome but is redundant. In the case of a project using the new UI system it is far less straightforward.
This could take the form of a base class or static factory style function.
貢獻指南
這個儲存庫沒有索引到貢獻指南
研究方向
Start by locating the existing UI sketch workflow, prefab attachment path, and code that creates canvases, then compare how the new UI system is handled. Define the reusable class or factory's scope and verify that a prefab can be attached to a canvas for inspection without project-specific setup.
由索引模型根據 Issue 內容生成。
評估
- 技術堆疊
- csharp, unity
- 領域
- game-dev, tooling
- Issue 類型
- 功能
- 難度
- 5/5
- 預估耗時
- 一週以上
- 活躍度
- 停滯
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100