ActuatorDigital / ActuatorDigital/Fluxity

Convenience extension methods

未關閉
#39 0 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視
主要語言
C#
星號
4
分支
1
PR 合併指標
30 天內沒有已合併 PR

描述

## Describe the task

CreateEffect and the like expect a certain function signature, but we often end up doing discard params, some ext methods that make that a bit cleaner by wrapping them would be nice.

## Additional context

```
fluxityInitializer.CreateEffect(OnInitialiseGame);

//and

private void OnInitialiseGame(InitialiseGameCommand _1, IDispatcher _2)
{
_sfxMusicSystem.Begin();
}
```

貢獻指南

這個儲存庫沒有索引到貢獻指南

研究方向

Start by finding the CreateEffect API and related initializer methods, then compare their expected delegate signatures with the example that has unused InitialiseGameCommand and IDispatcher parameters. The goal is to add convenience extension methods that let callers avoid discard parameters while still wrapping into the existing signatures.

由索引模型根據 Issue 內容生成。

評估

技術堆疊
csharp, unity
領域
api, developer-experience
Issue 類型
功能
難度
3/5
預估耗時
半天
活躍度
停滯
描述清晰度
基本清楚
新手友好度
35/100

把新 issue 寄到你的電子郵件信箱

精選適合新手參與的 GitHub issue 摘要。