ActuatorDigital / ActuatorDigital/Clarity

Identify asset usage

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#10 2 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
主要语言
C#
星标
1
派生
0
PR 合并指标
30 天内没有已合并 PR

描述

## Describe the task

Removing unused assets or re-organising assets that are only used for tests or sketches etc. is not simple or intuitive to do in Unity and so often is just not done. There are some existing tools that do some of this but seem either inflexible enough to still be time consuming to use or error prone.

## Completed When

- [ ] identify assets (exclusive) usage
- [ ] by folder (so we can move or remove assets that the game won't use)
- [ ] identify assets that are in a build

## Additional Context
perhaps a grid layout or tick boxes to so you can show or exclude build referenced

贡献指南

这个仓库没有索引到贡献指南

调研方向

Begin by surveying the existing Unity asset-usage tools and how build references are represented; the issue names no files, tests, or entry points. Done means the tool identifies exclusively used assets by folder, identifies assets included in a build, and provides a way to show or exclude build-referenced assets.

由索引模型根据 Issue 内容生成。

评估

技术栈
csharp, unity
领域
game-dev, tooling
Issue 类型
功能
难度
5/5
预计耗时
一周以上
活跃度
停滞
描述清晰度
需要澄清
新手友好度
25/100

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