ActuatorDigital / ActuatorDigital/Clarity
Identify asset usage
- 主要语言
- C#
- 星标
- 1
- 派生
- 0
- PR 合并指标
- 30 天内没有已合并 PR
描述
## Describe the task
Removing unused assets or re-organising assets that are only used for tests or sketches etc. is not simple or intuitive to do in Unity and so often is just not done. There are some existing tools that do some of this but seem either inflexible enough to still be time consuming to use or error prone.
## Completed When
- [ ] identify assets (exclusive) usage
- [ ] by folder (so we can move or remove assets that the game won't use)
- [ ] identify assets that are in a build
## Additional Context
perhaps a grid layout or tick boxes to so you can show or exclude build referenced
贡献指南
这个仓库没有索引到贡献指南
调研方向
Begin by surveying the existing Unity asset-usage tools and how build references are represented; the issue names no files, tests, or entry points. Done means the tool identifies exclusively used assets by folder, identifies assets included in a build, and provides a way to show or exclude build-referenced assets.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp, unity
- 领域
- game-dev, tooling
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 25/100