AcevedoR / AcevedoR/outplant

Ensure that permanents effects of a story chain are off at the end of it

Abierto
#38 1 comentario 0 reacciones 0 asignados Ver en GitHub
bug engine game-design
Lenguaje dominante
TypeScript
Estrellas
2
Forks
0
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

That should probably be done at the engine level, rather than at each terminal event of a chain

Guía de contribución

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Línea de trabajo

Start by locating the TypeScript story-chain engine code where events are executed and chains are marked finished, especially the terminal-event flow. Check whether permanent effects are currently turned off inside multiple terminal handlers, then move or route that cleanup to a single engine-level chain-completion path. Run the repo’s test suite (or story/chain-related tests if present) after changes. Done means a chain ending always clears permanent effects from one central location, with no per-terminal-event duplication.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
typescript
Área
backend
Tipo de issue
Error
Dificultad
3/5
Tiempo estimado
1-2 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
40/100

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