AcademySoftwareFoundation / AcademySoftwareFoundation/OpenColorIO
Optimize how code strings are built up to reduce the library size
- Dominant language
- C++
- Stars
- 2.1k
- Forks
- 503
- PR merge metrics
- No merged PRs in 30d
Description
As part of the nanoColor project, we have been trying to reduce the size of the library. Currently nanoColor is between 1.5-3 MB, depending on the platform and compiler flags but the goal is to get it down to 1 MB or less.
As we have profiled where the size of the existing library comes from, we noticed that there is a lot of size coming from modules that create code. For example, all the modules that build shader code for various GPU languages are among the largest. Another example is the way Exception message strings are built. All of this uses a pattern which is nice to read in the code but which creates a lot of temporary string objects that bloats the library size.
This proposal is to find a better way to build up these long strings from components that is both easy to read in the code but which is much more efficient in terms of the size of the library.
Contributor guide
Research direction
Start by profiling the modules that build shader code for GPU languages and the exception-message string construction described in the issue. Compare approaches for assembling long strings, then verify that the library size is reduced toward the stated goal of 1 MB or less without losing readability.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100