Simplify instancing creation
- 主要語言
- JavaScript
- 星號
- 56
- 分支
- 5
- 平均合併
- 2 分鐘
- 30 天內合併 PR
- 1
描述
- Currently to create instances for particles or any other use, you have to make a large set of steps like:
- calculate the number of particles based on workgroup size and thread size
- pass those values (number of particles, worgroup size per dimension and threads per dimension) as constants to the library
- use those constants in the compute pass to calculate the @workgroup_size
- to indicate the number of instances you have to tell it to the added mesh this way with the `instanceCount`
```
glb_renderpass
.addMesh('lucy', positions, colors, colorSize, uvs, normals, indices)
.instanceCount = NUMPARTICLES;
```
It would be nice to have all of this in one step, like
renderPass.addInstances(meshName, numInstances)
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