AOSSIE-Org / AOSSIE-Org/Resonate

iOS: Integrate JUCE DSP with Native Audio Capture and LiveKit Publishing

Abierto
#686 2 comentarios 0 reacciones 1 asignado Reclamado por @uju09 Ver en GitHub
enhancement
Lenguaje dominante
Dart
Estrellas
344
Forks
350
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

### 🚀 The feature

On iOS, replace LiveKit’s default microphone capture with a custom audio pipeline that:
• Captures microphone audio using AVAudioEngine
• Processes audio buffers using the shared JUCE DSP engine (via Objective-C++)
• Publishes processed audio buffers to LiveKit AudioTrack

The existing LiveKit transport layer remains unchanged.

### Motivation, pitch

To enable real-time, on-device voice processing on iOS, microphone audio must be captured natively and processed before being handed to LiveKit.

Using JUCE via Objective-C++ allows us to reuse the same DSP logic implemented for Android, ensuring consistent audio behavior across platforms. This approach maintains privacy, avoids server-side audio modification, and aligns with iOS real-time audio best practices.

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