AEFeinstein / AEFeinstein/Super-2024-Swadge-FW
Tomi's Quest
- Lenguaje dominante
- C
- Estrellas
- 34
- Forks
- 22
- Merge medio
- 3 d 15 h
- PR fusionados (30 d)
- 10
Descripción
## Summary
### Player Controls
- [x] B: Swing sword
- [ ] Upgrade: Hold for spin attack
- [x] A: Short - Jump
- [x] A: Long - switch to instrument mode
- [x] Right Swipe Down: Shoot arrow
- [ ] Upgrade: three simultaneous arrows (fan shape)
- [x] Right Swipe Up: Drop Bomb
- [ ] Upgrade: three simultaneous bombs
- [x] Right Touch Tap: Boomerang (simon says microgame)
- [ ] Upgrade: Boomerang fills in hole floor tiles
- [x] Left Touch Tap: Four shield zones
- [ ] Upgrade: perfect shields reflect projectiles
- [ ] Turntable station: Spin Rhythm XD minigame
### Game Sequence
- [x] Get Ewi
- [x] Slash bush
- [x] Get MPoints
- [x] Buy Bombs
- [x] Bomb wall
- [x] Get Jump
- [x] Jump over pit
- [x] Get Shield
- [ ] Fight shield-necessary enemy
- [x] Get Bow
- [x] Shoot bow-specific target
- [x] Get Boomerang
- [x] Something that requires a boomerang
- [x] Get Turntables
- [ ] Play turntable minigame
- [x] Get Dorias Lullaby
- [x] Play lullaby to open gate
### Misc
- [x] Script action trigger when block is on a switch
## Technical Spec
## UI
## Mockups
## How to Test
Guía de contribución
Línea de trabajo
No files or tests are named. Start by locating the Tomi's Quest gameplay code and where player input plus sequence/state progression are handled, then map each unchecked checklist item to those components. After mapping, follow the project’s normal firmware build/flash path to run the game and validate the quest flow and controls. Done means all unchecked tasks (upgrades, enemy/fight step, and pending mini-games) behave as described in the sequence.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- c
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Estado de actividad
- Activo
- Claridad
- Bastante claro
- Aptitud para principiantes
- 40/100