4drian3d / 4drian3d/VLobby

Allow for combination of both handlers

Abierto
#64 0 comentarios 0 reacciones 0 asignados Ver en GitHub
enhancement help wanted
Lenguaje dominante
Kotlin
Estrellas
18
Forks
3
Merge medio
3 d 20 h
PR fusionados (30 d)
2

Descripción

Currently, there is two available handlers: the COMMAND_TO_SERVER handler, and the REGULAR handler. The problem is that, when using the REGULAR handler, you loose the ability to load balance servers. It would be nice to have a combination between the two, where you would do something like:
```hcl
many-to-many-handler {
command {
# Commands that can be used
commands=[
lobby,
hub
]
# List of servers
servers=[
lobby,
lobby1,
hub
]
# Send Mode Formula
# RANDOM: It will send the player to a random server among the configured ones
# FIRST_AVAILABLE: It will send the player to the first available server
# EMPTIEST: Send the player to the server with the least amount of players
send-mode=RANDOM
}

command {
# Commands that can be used
commands=[
bedwars,
bw
]
# List of servers
servers=[
bedwars1,
bedwars2
]
# Send Mode Formula
# RANDOM: It will send the player to a random server among the configured ones
# FIRST_AVAILABLE: It will send the player to the first available server
# EMPTIEST: Send the player to the server with the least amount of players
send-mode=EMPTIEST
}
}
```

Guía de contribución

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Línea de trabajo

Look at the existing handlers in the codebase, likely in a handlers package. Understand how COMMAND_TO_SERVER and REGULAR handlers are implemented. The feature requires combining their logic to support command-based load balancing. Check for configuration parsing and server routing logic. Test by building the plugin and verifying the new HCL configuration works with Velocity.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
kotlin
Área
backend
Tipo de issue
Nueva funcionalidad
Dificultad
3/5
Tiempo estimado
1-2 días
Estado de actividad
Estancado
Claridad
Bien especificado
Aptitud para principiantes
45/100

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