2394425147 / 2394425147/astrodx
A stricter condition of triggering the pause button is needed.
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描述
**Is your feature request related to a problem? Please describe.**
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Feature suggestion:
My problem is that the pause button is to easy to trigger when playing some hard charts(from lv.14 to 15) even if I have set doubleclicking or long pressing to trigger the pause button. For instance, if there is a tricky smalljack or randa(乱打 in Japanese) flying all over, my hand is very likely to doubleclick the pause button and trigger the pause menu.
Bug report:
By the way, there is another serious problem that after triggering the pause menu and resume the game, there would be 2 bad situations in iPad OS. The one is chart is going to mismatch the music(±hundreds of milliseconds of delay), and the other is that the music is going to continue, but the chart is completely disappeared.
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
Enabling players to customize the conditions of triggering the pause menu.
For instance, player must press the pause button for whole x seconds, where x is customizable from 0.1 to 10. For double-/multi-clicking, player have to click x times within y seconds on pause button, where x and y are customizable(x ranging from 2 to 20, y ranging from 0.1 to 2).
Another solution is that player can set 2 pause buttons and must press both of them for x seconds (customizable).
**Describe alternatives you've considered**
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**Additional context**
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