2394425147 / 2394425147/astrodx

[BUG] autoplay memory leakage

Open
#165 0 comments 0 reactions 1 assignee Claimed by @2394425147 View on GitHub
bug in-progress
Dominant language
C#
Stars
1.9k
Forks
63
PR merge metrics
No merged PRs in 30d

Description

**How the error is reproduced**
1. First of all, play any beatmap without adding any mods, pause and exit the game during the game
2. After returning to the main screen, add AutoPlay MOD to the you just played
3. After clicking start, the game interface will freeze, and then there will be a warning and an error repeatedly, causing the memory usage to surge

Here is the screen recording for your reference
https://github.com/user-attachments/assets/2dacabdc-e6f1-4710-8331-82b882a9d7f7

**My device information**
Model: OnePlus Ace3 (The corresponding international version is OnePlus 12R)
System version: ColorOS 15 PJE110_15.0.0.300(CN01)(But the international version uses OxygenOS.They may be the same)(Oh, by the way, it's Android 15)
Software Version: v2.0.0 Beta 2 (Patch C)

**Additional Information**
The details of the error are as follows:
```
InvalidOperationException: History buffer has been disposed
UnityEngine.InputSystem.LowLevel.InputStateHistory.GetRecord (System.Int32 index) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.LowLevel.InputStateHistory`1+Record[TValue].CheckValid () (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.LowLevel.InputStateHistory`1+Record[TValue].GetUnsafeMemoryPtr () (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.EnhancedTouch.Touch.get_startTime () (at <00000000000000000000000000000000>:0)
AstroDX.Contexts.Gameplay.Input.TouchInputProvider.DrawInteractions (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at <00000000000000000000000000000000>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) (at <00000000000000000000000000000000>:0)

The details of the warning are as follows:
Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
#0 0x7005e0c44c (libunity.so) ? 0x0
#1 0x700631cf84 (libunity.so) ? 0x0
#2 0x7005ad3ce8 (libunity.so) ? 0x0
#3 0x7005ad3bfc (libunity.so) ? 0x0
#4 0x70044cddd0 (libil2cpp.so) ? 0x0
#5 0x70045d9564 (libil2cpp.so) ? 0x0
#6 0x70045d80dc (libil2cpp.so) ? 0x0
#7 0x70046fea90 (libil2cpp.so) ? 0x0
#8 0x700286d9a8 (libil2cpp.so) ? 0x0
#9 0x700286d8f4 (libil2cpp.so) ? 0x0
#10 0x7005d15910 (libunity.so) ? 0x0
#11 0x7005d25470 (libunity.so) ? 0x0
#12 0x7005c0ada8 (libunity.so) ? 0x0
#13 0x70060e76dc (libunity.so) ? 0x0
#14 0x70060e7c50 (libunity.so) ? 0x0
#15 0x7005c435c0 (libunity.so) ? 0x0
#16 0x7005c381b8 (libunity.so) ? 0x0
#17 0x7005c381f8 (libunity.so) ? 0x0
#18 0x7005c3848c (libunity.so) ? 0x0
#19 0x7005da9500 (libunity.so) ? 0x0
#20 0x7005dc0420 (libunity.so) ? 0x0
#21 0x71943460 (boot.oat) ? 0x0
```

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.