11jo / 11jo/JOining_Party

Not working correctly on my EET install

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#69 10 commenti 0 reazioni 0 assegnatari Vedi su GitHub
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Descrizione

I've just tried this mod on my latest install. Installed it as the last mod before EET_End, but there seem to be some issues. I also tried making it work on a vanilla BG2EE install and I think it works, but I am not sure, because I really don't know how it is supposed to work.

Basically what happens when I start SOA is:

1. On vanilla BG2EE:

I can make Imoen, Jaheira and Minsc travellers, but they stay in the party. I cannot remove them and tell them to only remain travellers.

2. On my EET install:

I can make Imoen a traveller and I can even talk to her, to change her behavior (but I still can't make her leave)

Once I make Minsk and Jaheira travellers with the new ability, they continuously faint and recover in an endless loop.

[WeiDU.log](https://github.com/user-attachments/files/28826489/WeiDU.log)

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Direzione di ricerca

The issue involves a mod for Baldur's Gate Enhanced Edition Trilogy (EET). Start by examining the WeiDU.log file attached to understand the mod installation order and potential conflicts. Look at the mod's scripts for handling party members as travelers, focusing on the infinite faint/recover loop. Testing requires a working EET installation and familiarity with mod debugging tools like Near Infinity.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Ambito
game-dev
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Da chiarire
Idoneità per principianti
30/100

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