Investigate removing `AceReplay` from `TraceGenerationContext`
- 主要語言
- Rust
- 星號
- 772
- 分支
- 352
- 平均合併
- 1 天 7 小時
- 30 天內合併 PR
- 84
描述
We should look into having the core trace fragment generators generate the `CircuitEvaluation` struct to pass to the `AceChiplet`, instead of having the fast processor include it in `TraceGenerationContext`. The main tradeoffs are size of `TraceGenerationContext` vs speed of `build_trace()` (i.e. what is the performance cost of generating the `AceChiplet` after the core trace, rather than in parallel? Compared to the size increase of `TraceGenerationContext` due to the inclusion of of `CircuitEvaluation`s?)
Context: https://github.com/0xMiden/miden-vm/pull/2188#discussion_r2399162111
貢獻指南
研究方向
Look at the `TraceGenerationContext` and `AceChiplet` in the codebase, likely in the processor or trace generation modules. Understand how `CircuitEvaluation` is currently generated and passed. Profile the performance of `build_trace()` with the current approach versus generating `CircuitEvaluation` after the core trace. The goal is to evaluate the trade-off between context size and generation speed.
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評估
- 技術堆疊
- rust
- 領域
- backend, performance
- Issue 類型
- 重構
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 活躍度
- 冷清
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100