07th-mod / 07th-mod/umineko-question
Missing voices at clickwaits and other voice issues
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Descrição
> It seems kan_2e529 is supposed to play at the clickwait here. I checked the audio file (voice\16\20600529.ogg) and confirmed that it matches the text (あいつはそうするとはっきり僕に言ったよ。).
>
> ```
> advchar "16"
> langjp:dwave_jp 0, kan_2e528:「…あいつはお館様の財産を独り占めするために、台風が過ぎ去るまでに、どんな手を使ってでも皆殺しにする気なんだ。@あいつはそうするとはっきり僕に言ったよ。」\
> ;<嘉音
> langen:dwave_eng 0, kan_2e528:^"...She wants to kill everyone by any means necessary before the typhoon passes, so that she can have the Master's wealth all to herself.^@^ She told me that clearly."^\
> ```
> could potentially be worth checking to see if all the voice labels defined in the script are actually used. I've noticed a couple instances
> like this in the past where voices didn't play
Reported on experimental script, but probably affects normal script as well
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`voice\27\20701429.ogg` missing from voice archives (need to check ps3 game to see if it actually exists)
> anyway looks like I spoke too soon (bad habit of mine). the replacement line in this image is actually a replacement for the next line in the dialogue, which was also censored. so the bea_2e1429 line (You wanted him to hold you, didn't yooooooooooou?) really was skipped entirely by the ps3 version. so I wouldn't expect there to be a corresponding voice file.
>
> still strange how there's a gap in the voice file sequence, though (between 20701428.ogg and 20701430.ogg)
>
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> found a mistake in the voices in episode 3. the voice clip but_3e302 was skipped

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- [ ] Check for voice files never used in game script
- [ ] Check all voice files in script exist on disk (only if voice is actually used in game script!)
- [X] `voice\27\20701429.ogg` missing from voice archives (need to check ps3 game to see if it actually exists)
- this file is missing from ps3 game files - likely censored
- [x] Fix above issue with missing `kan_2e529` voice at clickwait
- [x] Fix above issue with missing but_3e302 and shifted voice files
Guia de contribuição
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Direção de pesquisa
A issue descreve arquivos de voz ausentes e rótulos de voz desalinhados em um script do jogo. Comece examinando os arquivos de script referenciados (como linhas advchar) para localizar rótulos de voz como 'kan_2e529'. Verifique os diretórios do arquivo de voz (por exemplo, voice\16\, voice\27\)) em busca de arquivos .ogg correspondentes. Verifique cada rótulo no script em relação aos arquivos reais e certifique-se de que a reprodução seja acionada corretamente nos clickwaits. Executar o jogo em um ambiente de teste para ouvir as vozes confirmaria as correções.
Escrita pelo modelo de indexação a partir do texto da issue.
Avaliação
- Domínio
- game-dev
- Tipo de issue
- Bug
- Dificuldade
- 3/5
- Tempo estimado
- 1-2 dias
- Status de atividade
- Estagnada
- Clareza
- Razoavelmente clara
- Facilidade para iniciantes
- 55/100