07th-mod / 07th-mod/umineko-question
Missing voices at clickwaits and other voice issues
- 主要语言
- C#
- 星标
- 98
- 派生
- 10
- PR 合并指标
- 30 天内没有已合并 PR
描述
> It seems kan_2e529 is supposed to play at the clickwait here. I checked the audio file (voice\16\20600529.ogg) and confirmed that it matches the text (あいつはそうするとはっきり僕に言ったよ。).
>
> ```
> advchar "16"
> langjp:dwave_jp 0, kan_2e528:「…あいつはお館様の財産を独り占めするために、台風が過ぎ去るまでに、どんな手を使ってでも皆殺しにする気なんだ。@あいつはそうするとはっきり僕に言ったよ。」\
> ;<嘉音
> langen:dwave_eng 0, kan_2e528:^"...She wants to kill everyone by any means necessary before the typhoon passes, so that she can have the Master's wealth all to herself.^@^ She told me that clearly."^\
> ```
> could potentially be worth checking to see if all the voice labels defined in the script are actually used. I've noticed a couple instances
> like this in the past where voices didn't play
Reported on experimental script, but probably affects normal script as well
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`voice\27\20701429.ogg` missing from voice archives (need to check ps3 game to see if it actually exists)
> anyway looks like I spoke too soon (bad habit of mine). the replacement line in this image is actually a replacement for the next line in the dialogue, which was also censored. so the bea_2e1429 line (You wanted him to hold you, didn't yooooooooooou?) really was skipped entirely by the ps3 version. so I wouldn't expect there to be a corresponding voice file.
>
> still strange how there's a gap in the voice file sequence, though (between 20701428.ogg and 20701430.ogg)
>
----
> found a mistake in the voices in episode 3. the voice clip but_3e302 was skipped

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- [ ] Check for voice files never used in game script
- [ ] Check all voice files in script exist on disk (only if voice is actually used in game script!)
- [X] `voice\27\20701429.ogg` missing from voice archives (need to check ps3 game to see if it actually exists)
- this file is missing from ps3 game files - likely censored
- [x] Fix above issue with missing `kan_2e529` voice at clickwait
- [x] Fix above issue with missing but_3e302 and shifted voice files
贡献指南
这个仓库没有索引到贡献指南
调研方向
该issue描述了游戏脚本中缺失的语音文件和对齐错误的语音标签。首先检查引用的脚本文件(如advchar行)以定位语音标签,例如'kan_2e529'。检查语音存档目录(例如voice\16\, voice\27\)中是否存在对应的.ogg文件。将脚本中的每个标签与实际文件进行核对,并确保在clickwait处能正确触发播放。在测试环境中运行游戏以听取语音,这将确认修复是否有效。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp
- 领域
- game-dev
- Issue 类型
- 缺陷
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 55/100