07th-mod / 07th-mod/umineko-answer

Ep6 crash with unexpected output on log (Experimental Exe)

Offen
#91 0 Kommentare 0 Reaktionen 0 zugewiesene Personen Auf GitHub ansehen
Vorherrschende Sprache
Python
Sterne
29
Forks
8
PR-Merge-Kennzahlen
Keine gemergten PRs in 30 T.

Beschreibung

We know by this point that some users have crashes during animation effects. However, this is unusual because it is a repeatable, unskippable crash, with no animations causing the crash. There is also some odd stuff in the `stdout.txt`. Details below

# User Report

> I have a issue where I am unable to get pass a certain line, late into Episode 6 of Umineko Chiru. The game instantly crashes as soon as the line of text appears on the screen.
> The game is the Steam version, which was freshly reinstalled along with the mod a few hours ago due to this issue.
> It is the ADV patch, running on windows, installed with a installer, with the OG sprites in English. This PC has ran the game fine and should without a doubt have no issues otherwise

The game crashes after the line "However, there is one way.":

![Honeyview_SPOILER_unknown](https://user-images.githubusercontent.com/1249449/198872046-f0c21873-1c56-44e9-b5f6-dcab534b6299.jpg)

**is this the only issue you've had so far?**

> ive had the basic crtl skip crashes
> i think thats already listed otherwise ive been fine

are you using the experimental exe or the default one?

> experimental

# Discussion

Looking at the `stdout.txt`, it's odd that the same dialogue line is printed out many times, once per each character? see below:

```
***** executeLabel umi6_15:5000/7168:0:1 [langen] *****
***** executeLabel umi6_15:5000/7168:0:1 [However,] *****
***** executeLabel pretext:1/8:0:1 [if] *****
***** executeLabel pretext:1/8:0:1 [saveon] *****
***** executeLabel pretext:1/8:0:1 [] *****
***** executeLabel pretext:2/8:0:1 [return] *****
***** executeLabel umi6_15:5000/7168:0:1 [However,] *****
***** executeLabel umi6_15:5000/7168:0:1 [However,] *****
***** executeLabel umi6_15:5000/7168:1:1 [However,] *****
***** executeLabel umi6_15:5000/7168:2:1 [However,] *****
***** executeLabel umi6_15:5000/7168:3:1 [However,] *****
***** executeLabel umi6_15:5000/7168:4:1 [However,] *****
***** executeLabel umi6_15:5000/7168:5:1 [However,] *****
***** executeLabel umi6_15:5000/7168:6:1 [However,] *****
***** executeLabel umi6_15:5000/7168:7:1 [However,] *****
***** executeLabel umi6_15:5000/7168:8:1 [However,] *****
***** executeLabel umi6_15:5000/7168:9:1 [However,] *****
***** executeLabel umi6_15:5000/7168:10:1 [However,] *****
***** executeLabel umi6_15:5000/7168:11:1 [However,] *****
***** executeLabel umi6_15:5000/7168:12:1 [However,] *****
***** executeLabel umi6_15:5000/7168:13:1 [However,] *****
***** executeLabel umi6_15:5000/7168:14:1 [However,] *****
***** executeLabel umi6_15:5000/7168:16:1 [However,] *****
***** executeLabel umi6_15:5000/7168:17:1 [However,] *****
***** executeLabel umi6_15:5000/7168:18:1 [However,] *****
***** executeLabel umi6_15:5000/7168:19:1 [However,] *****
***** executeLabel umi6_15:5000/7168:20:1 [However,] *****
***** executeLabel umi6_15:5000/7168:21:1 [However,] *****
***** executeLabel umi6_15:5000/7168:22:1 [However,] *****
***** executeLabel umi6_15:5000/7168:23:1 [However,] *****
***** executeLabel umi6_15:5000/7168:24:1 [However,] *****
***** executeLabel umi6_15:5000/7168:25:1 [However,] *****
***** executeLabel umi6_15:5000/7168:26:1 [However,] *****
***** executeLabel umi6_15:5000/7168:0:1 [@] *****
***** executeLabel text_cw:0/33:0:1 [;テキストクリックシス�] *****
```

I'm wondering if whatever is causing this is also causing the crash.

For a temporary fix for this user, I commented out these liens of code, which are just after the screenshot they sent.

I couldn't spot anything odd about the part that I commented out, but I could have missed it.

```asm
langjp しかし、一つだけあるのだ。@
langjp ……絶対、検死を誤らない方法が。\
langen^However, there is one way.^@
advsetwindow "-1"
;langen^...One way to conduct a perfect examination.^\

;bg new_Different_space_1a,0
;_ld r,":b;sprites\eri\1\eri_a11_warai3.png",22
;;ld r,ERI_AkuwaraiA6,80
;se1v 2,100
;advsetwindow "46"
;langjp「殺す、/
;langjp!d900…………ということです。」@
;;<ヱリカ
;langen:dwave 0, "voice\46\64501178.ogg":^"And that is...^@/
;advsetwindow "46"
;langen:delay 1200:dwave 0, "voice\46\64501179.ogg":^...to kill them."^@
;
;_ld l,":b;sprites\but\1\but_d11_aseru3.png",23
;advsetwindow "10"

langjp「………ヱリカぁ……ぁ……。」\
;<戦人
langen:dwave 0, "voice\10\60100869.ogg":^"......Erikaa...aa..."^\

_ld r,":b;sprites\eri\1\eri_a11_akuwarai1.png",80
advsetwindow "46"

```

This fixed the crash for them and they were able to continue playing.

# Logs and save files

[stderr(7).txt](https://github.com/07th-mod/umineko-answer/files/9895520/stderr.7.txt)
[stdout(7).zip](https://github.com/07th-mod/umineko-answer/files/9895521/stdout.7.zip)
[save37.zip](https://github.com/07th-mod/umineko-answer/files/9895522/save37.zip)

# TODO

- [ ] Update the support guide checklist to specify whether you're using the normal or experimental exe for Umineko
- [ ] Check how it is possible there are multiple printouts per each dialogue line (per each character???), or if that is normal

Beitragsleitfaden

Für dieses Repository ist kein Beitragsleitfaden indexiert

Rechercherichtung

Untersuche die stdout.txt-Protokolle, die wiederholte 'executeLabel'-Zeilen für denselben Dialog zeigen. Sieh dir den Assembly-Codeausschnitt im Issue-Body an, konzentriere dich auf die Behandlung der Label-Ausführung und Textdarstellung durch die experimentelle exe. Reproduziere den Absturz mit den bereitgestellten Save-Dateien, dann verfolge den Codepfad für umi6_15:5000/7168, um zu verstehen, warum er zeichenweise druckt und abstürzt.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Bewertung

Tech-Stack
python
Bereich
game-dev
Issue-Typ
Bug
Schwierigkeit
4/5
Geschätzter Aufwand
3-5 Tage
Aktivitätsstatus
Veraltet
Klarheit
Größtenteils klar
Anfängerfreundlichkeit
45/100

Neue Issues direkt in Ihr Postfach

Eine kurze Übersicht über anfängerfreundliche GitHub-Issues.