07th-mod / 07th-mod/ui-editing-scripts

Improve Japanese Font Rendering + Fix missing glyphs in msgothic_2

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描述

To summarize, some Japanese characters are hard to read in our mod, which could be improved through various means. If w

If we're regenerating the fonts to fix this issue, we might as well also fix the missing glyph in Matsuribayashi (or just make msgothic2 the same set of characters as in msgothic0)

See
- https://github.com/07th-mod/matsuribayashi/issues/41

Below I've copied the previous discussion from discord:

----

**OP:**

> I'm just being extremely picky, but I'm wondering if there's an easy way to change the japanese font. Any moderately complex kanji is always extremely aliased to the point where stroke lines blur together

![image](https://user-images.githubusercontent.com/1249449/204987056-96a5d6bf-3c9f-406a-a7bc-9cd18744dfe6.png)

> I see there's a FontID setting in init.txt, but changing the parameter doesn't seem to do anything with the linux version
for comparison this is DejaVu Sans

![image](https://user-images.githubusercontent.com/1249449/204987082-9b943a9a-c580-45d8-836d-e1bdd0b8944f.png)

> and this is how the character 鷹 looks in umineko

![image](https://user-images.githubusercontent.com/1249449/204987116-5b122f32-a9e6-4587-9bfd-95f30c2c0841.png)

**drojf:**

> Unfortunately, it's kinda difficult....you need to get the font, put it into unity, generate a SDF font in unity, export the font from unity, then run our scripts (for ch1-8 only): https://07th-mod.com/wiki/developer/sharedassets/ui-editing-scripts/#adding-font-support-for-a-new-language-chapters-1-8-only
the fonts are converted to SDF style fonts, so it might just be a quality limitation due to how many characters we can fit in the texture atlas
from the wiki: >The current Japanese font contains about 3000 26pt Japanese characters and fits in 2048x2048, taking up 4MB.

> I'm not sure what the max texture atlas size is in Unity, lemme double check since I was messing with this before...
oh ok, on the version of Unity used on Rei, the max texture atlas size is 8192 (for both dimensions), so we could technically have higher res fonts, but I haven't checked the older versions of unity
I'm not sure if there are any issues having such a large texture, though

**OP (some time later):**

> some fonts look better than others at low res. I have a feeling msgothic is not well optimized. Noto Sans CJK JP is free and open source and might be a better choice. I'd try it myself but I apparently would need to install windows in order to use unity5

![image](https://user-images.githubusercontent.com/1249449/204987209-d361130e-d554-4357-9be5-928b2f3b07f5.png)

贡献指南

这个仓库没有索引到贡献指南

调研方向

该 issue 涉及为基于 Unity 的模组生成字体。首先阅读关于添加字体支持的链接 wiki 页面 (https://07th-mod.com/wiki/developer/sharedassets/ui-editing-scripts/#adding-font-support-for-a-new-language-chapters-1-8-only)。检查现有的字体纹理和此仓库中的脚本,以理解 SDF 字体生成流程。“完成”意味着生成一个具有改进的日语字形的新字体纹理,并确保其在游戏中正常工作。

由索引模型根据 Issue 内容生成。

评估

技术栈
python, unity
领域
game-dev, tooling
Issue 类型
缺陷
难度
4/5
预计耗时
3-5 天
活跃度
停滞
描述清晰度
基本清楚
新手友好度
45/100

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