[unconfirmed] Wrong variation used for une
- Dominant language
- Python
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
For now I'll just screenshot what airdrakis wrote. Basically in some scenes, the `1` variation of the sprite is used, when it should be the `3` variation. But it's weird that the OG mode doesn't fix it though, because the OG mode should match the vanilla sprites, not the console sprites
Contributor guide
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Research direction
The issue is about a sprite variation mismatch in a game. Start by locating the sprite files and the code that selects variations (likely '1' vs '3'). Examine the scenes mentioned in the screenshot to understand the rendering logic. Check if there's an 'OG mode' flag that influences sprite selection. Testing changes will require running the game to see the visual result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100