07th-mod / 07th-mod/higurashi-console-arcs
Confusion about save names
- 主要语言
- C#
- 星标
- 88
- 派生
- 15
- PR 合并指标
- 30 天内没有已合并 PR
描述
Good day, I have a question about cantilever arches.
Each chapter is divided into days in chapter jumps. And after some days, a menu opens to save and view new tips. If it is saved in this place, then the chapter number will be written in the list of saves in the text field under the save. And these numbers are mixed up

For example, Taraimawashi has 2 tips.
1. At the end of the first save it says End of Chapter 1
2. At the end of the second End of Chapter 9
There are no hints at all in Tsukiotoshi

There are 5 hints in Someutsushi
1. End of Chapter 3
2. End of Chapter 6
3. End of Chapter 7
4. End of Chapter 9
5. End of Chapter 14

In Kageboshi - 7.
1. End of Chapter 1
2. End of Chapter 2
3. End of Chapter 3
4. End of Chapter 4
5. End of Chapter 7
6. End of Chapter 11
7. End of Chapter 12

I haven't read further yet
So, is it possible to somehow change this text? In Taraimawashi, for example, do this
- Taraimawashi: End of Chapter 1
- Taraimawashi: End of Chapter 2
In Kageboshi:
- Kageboshi: End of Chapter 1
- Kageboshi: End of Chapter 2
- Kageboshi: End of Chapter 3
- Kageboshi: End of Chapter 4
- Kageboshi: End of Chapter 5
- Kageboshi: End of Chapter 6
- Kageboshi: End of Chapter 7
So the title of the chapter and the serial number of the hint would be written in the save. Or add intermediate save and hint menus after each part of the chapter, even if no new half-tales have appeared.
贡献指南
这个仓库没有索引到贡献指南
调研方向
The issue describes incorrect chapter numbers displayed in save menus for different arcs (Taraimawashi, Tsukiotoshi, Someutsushi, Kageboshi). Look for save menu UI code and the logic that determines chapter labels. Find where these text strings are generated, likely in C# scripts handling save/load functionality. Check if there's a mapping between arc names, tip counts, and chapter numbers. Verify the correct numbering by examining the game's chapter structure data.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp
- 领域
- game-dev
- Issue 类型
- 缺陷
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100