07th-mod / 07th-mod/higurashi-assembly

OG mode artset switching issues thread

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C#
星號
12
分支
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30 天內沒有已合併 PR

描述

I decided to make just one issue listing all issues with the OG artset mode, so I can see them all in one place. Here are the current issues I need to chase up:

## TODO

- [ ] Add og sprites/backgrounds to hou plus (perhaps try the method below?)
- [ ] **Consider porting background/sprites directly from OG scripts?**

From a user on discord.
> recently I replayed Onikakushi unmodded on steam and for example keichi eating mochi happens not in the kitchen, but in his living room which is huge. You get a completely different feel and mood for the situation. You feel how big the keichi mansion is and how unsettling it is to be there alone. You also afterwards in the GOU anime recognise that same living room from the og.
> locations that I didnt understand why are there in GOU appeared in unmodded steam version
> And were beautiful to look at
> having 3 different angles of keichi's room feels even more as if you're in his shoes. Its incredible
> Basically significantly more immersive if there are more og backgrounds

- [ ] Complete hou sprite update, which should also fix the eye cut-in issue: https://github.com/07th-mod/higurashi-rei/issues/14

## Known Issues
- https://github.com/07th-mod/matsuribayashi/issues/46
- https://github.com/07th-mod/minagoroshi/issues/38
- https://github.com/07th-mod/higurashi-rei/issues/10
- https://github.com/07th-mod/watanagashi/issues/114
- When the "negative/color inversion" effect is applied, the black letterboxing to make it 4:3 turns white
- Tips/Preview thumbnails use the new console art instead of the old/ryukishi art (I think they're baked into the sharedassets0.assets file)
- Offset choice buttons, see https://github.com/07th-mod/higurashi-assembly/issues/65#issuecomment-926899643
- A fix for this has been created, but not yet merged into `mod` branch, see https://github.com/07th-mod/higurashi-assembly/commit/31996c0c002476737d3cf64c365c76ec2bf4b201
- [Transparent/stretched sprite issue [Spoiler] [Experimental DLL + OG Mode ] [low prirority] ](https://github.com/07th-mod/higurashi-assembly/issues/55) (this issue was only ever reported once)
- [Unnecessary file accesses when OG mode is enabled](https://github.com/07th-mod/higurashi-assembly/issues/57#issuecomment-904249145)
- [Switching from console to original when zoom effect is active may cause issues](https://github.com/07th-mod/higurashi-assembly/issues/57#issuecomment-794607015) - note: this might be fixed on the latest DLL, since a bug on Matsuribayashi was fixed on the latest DLL which happens when you change to OG mode.

### Chapter specific issues:

- ~~[Tsumihoroboshi issues](https://github.com/drojf/match_higurashi_scripts/issues/17)~~ **Fixed**
- ~~[Meakashi issues](https://github.com/drojf/match_higurashi_scripts/issues/16)~~ **Fixed**
- [Wrong title image for Minagoroshi/Matsuribayashi](https://github.com/07th-mod/higurashi-assembly/issues/57#issuecomment-945352743)
- [Stretched mangagamer logo in some chapters](https://github.com/07th-mod/higurashi-assembly/issues/57#issuecomment-945357390)

## General Notes / Oddities with OG mode
- sprites and backgrounds may not always match the OG game / voice only patch. You probably want the voice-only patch if you want it to match exactly
- To avoid having to remake all the text assets, any text assets (images which are just text on black background) which are in 16:9 will remain 16:9, even in 4:3 mode

貢獻指南

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研究方向

這是一個用於追蹤《暮蟬悲鳴時》視覺小說模組中 OG 藝術模式多個錯誤的 issue。連結的子 issue(例如 higurashi-rei#14、higurashi-assembly#65)包含具體問題,如精靈透明度、檔案存取和 UI 故障。新手需要了解模組的資產管線、Unity 專案結構以及 OG 模式切換的工作原理。首先檢查提交 31996c0c 以了解偏移按鈕的修復以及提到的實驗性 DLL。「完成」意味著每個列出的子 issue 已解決或修復已整合。

由索引模型根據 Issue 內容生成。

評估

技術堆疊
csharp, unity
領域
desktop-dev, game-dev
Issue 類型
缺陷
難度
4/5
預估耗時
3-5 天
活躍度
停滯
描述清晰度
基本清楚
新手友好度
35/100

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