07th-mod / 07th-mod/higurashi-assembly

[All Chapters][Script Compilation] Ask user if scripts should be compiled, if it looks like there already exist compiled scripts?

Abierto
#146 1 comentario 0 reacciones 0 asignados Ver en GitHub
bug
Lenguaje dominante
C#
Estrellas
12
Forks
12
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

A user on linux was reporting they couldn't launch the game because it was stuck compiling scripts.

However, the game they were playing (console arcs) does ship with pre-compiled scripts. It appears either my script compile check doesn't work correctly on linux (?).

IF it looks like there are already valid files on disk, perhaps ask the user first before doing script compile.

Alternatively, we can remove the date check and just use the MD5 to check whether scripts have been already compiled.

Guía de contribución

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Línea de trabajo

Look for the script compilation logic in the codebase, likely in a CLI or build tool component. Identify where the check for pre-existing compiled scripts occurs (date or MD5). Modify the flow to first detect if valid compiled files already exist on disk, and if so, prompt the user before recompiling. Test the change with a game like 'console arcs' that ships pre-compiled scripts.

Escrito por el modelo de indexación a partir del texto del issue.

Evaluación

Stack tecnológico
csharp
Área
cli, tooling
Tipo de issue
Nueva funcionalidad
Dificultad
3/5
Tiempo estimado
1-2 días
Estado de actividad
Estancado
Claridad
Bastante claro
Aptitud para principiantes
45/100

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