[macOS] Wire is constantly keeping coreaudiod alive, wasting a huge amount of battery
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- electron, macos, typescript
- Domain
- audio-video-rtc, desktop, performance
Research direction
Reproduce this on macOS by running Wire while monitoring coreaudiod in the system monitor, then compare its CPU usage after Wire exits. Trace the desktop audio-handling path to identify what keeps coreaudiod active; done means Wire no longer sustains the reported CPU load while active.
Written by the indexing model from the issue text.
Description
There seems to be a bug when handling audio. According to the system monitor, coreaudiod constantly uses around 8% cpu as long as wire is active. Killing wire immediately fixes the problem, reducing the load to 0.
So something seems to be fishy with the way wire handles audio. Would be great if this could be looked into.
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 236
- Avg merge
- 6h 49m
- Merged PRs (30d)
- 18
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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