wcandillon / wcandillon/react-native-webgpu

Mounting / Unmounting the canvas

Open
#350 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
TypeScript
Stars
1.2k
Forks
70
Avg merge
1d 6h
Merged PRs (30d)
23

Description

I am playing around with this lib which looks very good. I am implementing it in an app that uses tabs, but only one tab needs to show a scene with a glb object and a couple of material. What is the suggested way to handle the switching of tabs, from "normal" text tabs, to a tab with a webGPU renderer?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining the project's canvas and WebGPU renderer lifecycle documentation or examples, then reproduce switching between a normal text tab and the tab containing the GLB scene. Done means the scene can be mounted and unmounted reliably during tab changes without renderer or resource errors.

Written by the indexing model from the issue text.

Assessment

Tech stack
react-native, typescript
Domain
computer-graphics, mobile
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.