wcandillon / wcandillon/react-native-webgpu

Crash when drawing while at the same time `switchToOnscreen` is called

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Dominant language
TypeScript
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Description

I'm pretty sure this happens because switchToOnscreen is running while the js thread is also writing to the GPU in some way.

Fixed it by waiting on getNativeSurface to return a surface with with > 0 and height > 0

crashlog.txt

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the switchToOnscreen and getNativeSurface entry points and review crashlog.txt alongside the drawing path. Reproduce drawing while switchToOnscreen runs, then verify that the crash no longer occurs when the native surface is unavailable or has zero dimensions.

Written by the indexing model from the issue text.

Assessment

Tech stack
react-native, typescript
Domain
computer-graphics, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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