wcandillon / wcandillon/react-native-webgpu
Crash when drawing while at the same time `switchToOnscreen` is called
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- Dominant language
- TypeScript
- Stars
- 1.2k
- Forks
- 70
- Avg merge
- 1d 6h
- Merged PRs (30d)
- 23
Description
I'm pretty sure this happens because switchToOnscreen is running while the js thread is also writing to the GPU in some way.
Fixed it by waiting on getNativeSurface to return a surface with with > 0 and height > 0
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the switchToOnscreen and getNativeSurface entry points and review crashlog.txt alongside the drawing path. Reproduce drawing while switchToOnscreen runs, then verify that the crash no longer occurs when the native surface is unavailable or has zero dimensions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react-native, typescript
- Domain
- computer-graphics, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100