Draft the C Header (`vx_hardware_runtime.h`)
Open
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enhancement
runtime
- Dominant language
- Rust
- Stars
- 14
- Forks
- 2
- Avg merge
- 12h 42m
- Merged PRs (30d)
- 61
Description
Add the vx_hardware_runtime.h to the project and implement a mock C library for it.
Sub-tasks
- Create
include/vx_hardware_runtime.hwith the base dispatch and lifecycle signatures. - Implement
vx_plugin_alloc_and_transferandvx_plugin_dispatch_async. - Implement memory read-back (
vx_plugin_transfer_device_to_host) and teardown (vx_plugin_free). - Implement device discovery using
VX_CTRL_GET_DEVICE_COUNT. - Document the memory layout unpacking expectations for
device_args.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the requested include/vx_hardware_runtime.h and map the base dispatch and lifecycle signatures to the listed plugin functions. Implement the mock library behavior for allocation and transfer, async dispatch, device-to-host read-back, freeing, and VX_CTRL_GET_DEVICE_COUNT discovery; document the expected device_args memory layout when all subtasks are covered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100