Epic: Vx Hardware Plugin System
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 14
- Forks
- 2
- Avg merge
- 12h 42m
- Merged PRs (30d)
- 61
Description
This epic tracks the implementation of the Heterogeneous Plugin System for Vx, as outlined in scalable_plugin_system.md.
Objective
To provide a zero-overhead, plug-and-play architecture that allows hardware vendors (NPUs, GPUs, custom ASICs) to integrate their silicon into the Vx language using Compile-Time MLIR Pass Injection and a Minimal Runtime Dispatch C-ABI.
Steps
- Implement the Trait (
hardware_trait.rs) - Build a "Dummy" Plugin
- Draft the C Header
- Wire the IR Emission
- Wire the Runtime
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading docs/scalable_plugin_system.md, then use the five steps in this issue as the implementation map: inspect hardware_trait.rs, build the Dummy plugin, draft the C header, and wire IR emission and runtime dispatch. Done means the complete Heterogeneous Plugin System is implemented across those steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, rust
- Domain
- backend, compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100