visgl / visgl/deck.gl

[Bug] Tile3DLayer misalignment/offset issue

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bug
Dominant language
TypeScript
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Description

Description

I have a 3D tileset produced in Cesium ION. The tiles look correct when I view them in Cesium.

When I view them in Deck GL, I see certain geometry is offset causing gaps and misalignment.

I think the issue occurs when there are multiple GLB files in the tile. If I export a very small part I don't notice the offset.

Below are some screenshots comparing the same tiles in cesium and deck GL.

Image
Flavors
  • Script tag
  • React
  • Python/Jupyter notebook
  • MapboxOverlay
  • GoogleMapsOverlay
  • CARTO
  • ArcGIS
Expected Behavior

Model alignment should appear as it does in cesium

Steps to Reproduce

I have attached a sample dataset of some roads where the alignment issue occurs

v12_roads.zip

Environment
  • Framework version: 9.1.14
  • Browser: Chrome Version 140.0.7339.186
  • OS: MacOS 26
Logs

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Tile3DLayer entry point and reproduce the offset using the attached v12_roads.zip dataset in the stated deck.gl 9.1.14 and Chrome environment. Compare the rendered alignment with Cesium, then verify that the roads and other geometry no longer show gaps or offsets.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, data-visualization
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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