[Feat] change ScatterplotLayer position by using fbo texture
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feature
- Dominant language
- TypeScript
- Stars
- 14.6k
- Forks
- 2.3k
- Avg merge
- 2d 9h
- Merged PRs (30d)
- 42
Description
Target Use Case
add new feature
read position from texture
Proposal
custom particle movement when size more than 1 million points
my step
1 create a compute shader to caculate position
2 if the fbo parameter is passed , read positions from fbo
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the ScatterplotLayer entry point and clarify how positions should be calculated for datasets larger than one million points. Define the compute shader's role and how an optional FBO parameter supplies positions; done should mean custom particle movement works with FBO-provided positions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- data-visualization
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100