visgl / visgl/deck.gl

[Feat] change ScatterplotLayer position by using fbo texture

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feature
Dominant language
TypeScript
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Target Use Case

add new feature
read position from texture

Proposal

custom particle movement when size more than 1 million points
my step
1 create a compute shader to caculate position
2 if the fbo parameter is passed , read positions from fbo

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the ScatterplotLayer entry point and clarify how positions should be calculated for datasets larger than one million points. Define the compute shader's role and how an optional FBO parameter supplies positions; done should mean custom particle movement works with FBO-provided positions.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
data-visualization
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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