visgl / visgl/deck.gl

SAO

Open
#7,260 2 comments 0 reactions 0 assignees View on GitHub

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feature
Dominant language
TypeScript
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Target Use Case

Hello! I Think ambient occlusion in deck.gl can significantly improve appearance of 3d geometry, such as buildings
However, I didn't find any working solution ased on deck.gl or luma.gl

Proposal

Is there any opportunity to implement SAO in deck.gl?
Screenshot_52

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The proposal names deck.gl and luma.gl but no source files, tests, or entry points. Start by surveying the rendering architecture and existing 3D geometry effects, then determine the implementation scope and validation criteria for screen-space ambient occlusion.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, data-visualization
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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