visgl / visgl/deck.gl

BitmapLayer world copies don't blend with vector GoogleMapsOverlay

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#6,296 13 comments 0 reactions 1 assignee View on GitHub

@felixpalmer is already working on this.

Since Oct 13, 2021.

bug
Dominant language
TypeScript
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Description

Description

Steps:

  • vector GoogleMapsOverlay
  • BitmapLayer with opacity <1
  • zoomed out viewState so that multiple world copies are visible

The first world copy of BitmapLayer blends well. The other world copies don't blend.

Screen Shot 2021-10-12 at 21 31 12

Expected Behavior

All BitmapLayer world copies blend well.

Repro Steps

https://codepen.io/zakjan/pen/yLXPWNe

Environment
  • Framework Version: 8.6.0
  • Browser Version: Chrome 94

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  3. Fork the repository and make your change on a branch.
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