visgl / visgl/deck.gl

TerrainLayer texture higher maxZoom

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#5,688 2 comments 1 reaction 0 assignees View on GitHub

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  • #10296 by @charlieforward9 — closed without merging
feature
Dominant language
TypeScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Target Use case

Often terrain tile sources have a maxZoom of 15.
However the texture tiles (like satellite tiles) top to much higher max zoom levels.
Right now textures are maxed to the same zoom as elevation. So you are stuck with pretty blurry textures at high zooms.

Proposed feature

Have a way to provide different min/max zoom levels for the texture.
iTowns already seems to support that. https://jsfiddle.net/ignfgeoportail/cL7jz8kp/

To Do List
  • Add label and assign to milestone
  • Coding
  • Doc update
  • What’s new update
  • Test

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the TerrainLayer entry point and review closed pull request #10296 to understand the prior attempt. Confirm how terrain and texture tile zoom limits are currently coupled, then define completion around independent texture min/max zoom settings, tests, documentation, and a What's New update as listed in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
data-visualization, frontend, web-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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