vercel / vercel/hyper

Why does Hyper force dGPU (2018 MBP)

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#3,699 19 comments 14 reactions 0 assignees View on GitHub

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Description

  • [x ] I am on the latest Hyper.app version
  • [x ] I have searched the issues of this repo and believe that this is not a duplicate
  • OS version and name: macOS 10.14.5 (2018 15" MBP)
  • Hyper.app version: 3.0.2
  • Link of a Gist with the contents of your .hyper.js: https://gist.github.com/mtslzr/a8843911e48dcbdcce6285ee4cb6a8c5
  • Relevant information from devtools (CMD+ALT+I on macOS, CTRL+SHIFT+I elsewhere): N/A
  • The issue is reproducible in vanilla Hyper.app: Yes. Tried disabling all plugins, and issue persists.

Issue

Was wondering why Hyper.app requires the dGPU on my 15" MBP? And is there a way to disable it? Scoured a few older issues, but most seemed to talk about external GPUs, and I didn't see an obvious solution.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the behavior on macOS 10.14.5 with Hyper 3.0.2, using the linked .hyper.js and a vanilla installation with plugins disabled. Done means identifying why Hyper requires the dGPU and determining whether a supported way to disable it can be documented or implemented.

Written by the indexing model from the issue text.

Assessment

Tech stack
macos
Domain
desktop
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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