There is a problem when adding it to an iOS project with watchOS.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- ios, swift
- Domain
- mobile-dev
Research direction
Start by reproducing the reported setup: add CodeScanner only to an iOS project that also has a watchOS target, then run the watchOS preview in Xcode. Compare the preview errors with the stated behavior on a real Apple Watch and simulator. Done means the package can remain in the iOS target without producing watchOS preview errors, or the compatibility limitation is documented.
Written by the indexing model from the issue text.
Description
Hello, I'm an Entry-level independent developer.This is the first time I submit new issue. Please understand if the description is not clear enough. It may not be your problem, but I'd better give you feedback.
I have an iOS project with watchOS that needs to use CodeScanner. If I only import this package into the iOS version, there will be lots of errors when running watchOS preview.
Xcode automatically adds the package to watchOS.But it's no problem to run on the real Apple Watch and Apple Watch simulator. Please refer to the picture for specific performance.
- Dominant language
- Swift
- Stars
- 1.2k
- Forks
- 328
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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