tiny-devs / tiny-devs/tiny-dungeon-online

Optimize common messages

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network optimization
Dominant language
TypeScript
Stars
64
Forks
9
PR merge metrics
No merged PRs in 30d

Description

The method "unicastMessage" (server\clientHandler.ts) is used for a couple of things, like dialogs. Another use is for error or warning messages. We could optimize the data transferring of those messages, placing them on the client and just sending their "id" from the server (and not the full message)

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in server\clientHandler.ts at unicastMessage, then trace its dialog and error/warning call sites and the corresponding client-side message handling. Determine where common messages can be identified by an id without changing their visible behavior; done means those messages transfer by id and the affected dialogs and warnings still work.

Written by the indexing model from the issue text.

Assessment

Tech stack
deno, typescript
Domain
full-stack, performance
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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