i18n of thcrap itself
Open
Nobody has claimed this yet.
enhancement
ready
- Dominant language
- C++
- Stars
- 766
- Forks
- 51
- Avg merge
- 16d 14h
- Merged PRs (30d)
- 1
Description
i18n
Description
Isn't it ironic that we can translate games, yet can't translate ourselves?
Prerequisites
- A better way of templating and outputting strings than good old
printf. I'm open for any kind of suggestion here - even changing the project's programming language, if you can convince me.
Implementation
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by identifying how the project currently templates and outputs user-facing strings, then evaluate alternatives to printf for translating thcrap itself. Done means an agreed approach and implementation plan for internationalized output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- internationalization
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100