Patch-level plug-ins
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 766
- Forks
- 51
- Avg merge
- 16d 14h
- Merged PRs (30d)
- 1
Description
Allow patches to contain DLLs which are loaded into the game process. This will drastically enhance what patches can do: For example, the British English patch could be generated automatically by adding a DLL that applies a set of text replacement rules to every line of text delivered from the engine.
#10 is a prerequisite for this. We should not add a feature that executes arbitrary binaries downloaded from arbitrary servers without a way to prove their authenticity.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Begin with prerequisite issue #10, which defines the authenticity requirement. Then scope how a patch would carry a DLL and how it would be loaded into the game process; done means patch-level DLL plug-ins work without bypassing that requirement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, security
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100