BGM: Allow BGM modding with files of any sample rate
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 766
- Forks
- 51
- Avg merge
- 16d 14h
- Merged PRs (30d)
- 1
Description
This can either be achieved through resampling, or through calling IDirectSoundBuffer8::SetFormat
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the two approaches named in the issue: resampling and IDirectSoundBuffer8::SetFormat. Trace where BGM sample-rate handling is implemented, then verify playback with files using different sample rates. Done means BGM mods load and play correctly regardless of their sample rate.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- audio-video-rtc, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100