thpatch / thpatch/thcrap

BGM: Allow BGM modding with files of any sample rate

Open
#299 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
766
Forks
51
Avg merge
16d 14h
Merged PRs (30d)
1

Description

This can either be achieved through resampling, or through calling IDirectSoundBuffer8::SetFormat

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing the two approaches named in the issue: resampling and IDirectSoundBuffer8::SetFormat. Trace where BGM sample-rate handling is implemented, then verify playback with files using different sample rates. Done means BGM mods load and play correctly regardless of their sample rate.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
audio-video-rtc, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.