TH07/???: Game seems to be constantly creating and destroying it's window if the cfg file is 0 bytes
Open
Nobody has claimed this yet.
ZUN bug
- Dominant language
- JavaScript
- Stars
- 27
- Forks
- 15
- Avg merge
- 15h 24m
- Merged PRs (30d)
- 1
Description
This can happen if the game opens the cfg file with dwCreationDisposition = CREATE_ALWAYS and never writes to it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is named. Reproduce the behavior with a zero-byte cfg file, then trace how the game handles cfg creation and verify that it no longer repeatedly creates and destroys its window.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- desktop-dev, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100