terror / terror/dotgraph

Geometry and color primitives

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enhancement
Dominant language
Rust
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

The renderer needs foundational types that all other modules depend on. This includes geometry primitives: Point, Rect, and BBox: with operations like translate, union, center, and containment checks. These are used throughout layout and rendering to represent positions, bounding boxes, and spatial relationships.

This also includes a Color type with parsing support for the formats Graphviz accepts: X11 named colors (~150 names like red, steelblue), hex codes (#RRGGBB, #RRGGBBAA), comma-separated RGB decimals, and HSV decimals. The parsed representation should normalize to { r, g, b, a } for use in SVG output. This covers the color, fillcolor, fontcolor, and bgcolor attributes.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the renderer, layout, and SVG output entry points, then trace how positions, bounding boxes, and color attributes are represented. Done means the geometry and Color types support the listed operations and Graphviz color formats for SVG use.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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