techniq / techniq/layerchart

WebGL support

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#579 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
TypeScript
Stars
1.3k
Forks
41
Avg merge
2d 19h
Merged PRs (30d)
16

Description

Consider adding WebGL layer (<WebGL> / <Layer type="webgl">) and primitives support, although Svg, Canvas, and Html typically fulfill most needs, and there is more performance opportunity to unlock.

Might be able to leverage an abstraction to simplify implementation

Note: WebGL does have a limit on the number of concurrent WebGL contexts (also mentioned by uPlot and Rive).

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

The issue does not name implementation files, entry points, or tests. Start by reviewing the existing Svg, Canvas, and Html layers, then evaluate the linked canvas/WebGL abstractions and the concurrent-context limitation. Done would require a defined WebGL layer and primitives scope, along with agreed performance and testing criteria.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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