WebGL support
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 41
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 16
Description
Consider adding WebGL layer (<WebGL> / <Layer type="webgl">) and primitives support, although Svg, Canvas, and Html typically fulfill most needs, and there is more performance opportunity to unlock.
Might be able to leverage an abstraction to simplify implementation
- https://github.com/karellodewijk/canvas-webgl
- https://github.com/jagenjo/Canvas2DtoWebGL
- https://g.antv.antgroup.com/en
Note: WebGL does have a limit on the number of concurrent WebGL contexts (also mentioned by uPlot and Rive).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name implementation files, entry points, or tests. Start by reviewing the existing Svg, Canvas, and Html layers, then evaluate the linked canvas/WebGL abstractions and the concurrent-context limitation. Done would require a defined WebGL layer and primitives scope, along with agreed performance and testing criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100