syfoud / syfoud/Simulated_Scepter
[Feature] 对于新角色的秘技支持,机制利用与秘技点判断
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- Dominant language
- Python
- Stars
- 568
- Forks
- 10
- Avg merge
- 19h 42m
- Merged PRs (30d)
- 48
Description
建议类型
新功能
背景 & 动机
1.当前权杖并不会使用姬子的秘技秒杀敌人
2.银狼lv.999的秘技可以通过精英事件奖励首领区域时不消耗秘技点白嫖秘技额外出伤,扑满信标也可以通过秘技恐惧扑满,但权杖并未做支持
3.当前版本权杖并不会检测剩余秘技点数量,仅检测是否为0,在携带白厄姬子时秘技数量为11,剩余一点时白厄会尝试使用秘技,弹出秘技点不足时才会正常平A入战
解决方案
1.添加姬子的秘技支持
2.在可白嫖银狼秘技的区域内,切换至银狼释放秘技,攻击敌人进入战斗或进入事件,若为战斗区域的扑满,则退出后重新释放秘技恐惧剩余扑满
3.判断秘技点可用数量与角色消耗的秘技点数量
备选方案
暂无
使用场景
run寻路状态
补充信息
无
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the run寻路状态 entry point and trace how secret-tech selection, area handling, and remaining secret-tech points are evaluated. Check the existing character and encounter handling before defining the changes. Done means Himeko's technique is supported, Silver Wolf's free casts work in the specified areas, remaining Warp Trotters can be frightened, and exact point costs are respected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100